Sifu Modding Wiki
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  • 👋Welcome!
  • modding:sifu
    • Getting Started
      • Extracting Game Files
      • Creating Your First Mod
      • Making your .PAK / Mod
    • Information
    • File types and hierarchy
  • modding:tools
    • UnrealPak
    • UAssetGUI
    • UAssetAPI
    • Unreal Engine 4.26
    • UModel
    • Wwiseutil-gui
  • modding:tutorials
    • Community Tutorials
      • Rigging Player Model for Sifu [Blender]
      • How To Fix Old Combotrees/Moveset (After Summer Update)
      • How To Create Aging Hair
    • Model Swapping
    • Mesh Modding
    • Sound Modding
    • Moveset Modding
    • Map Modding
    • Blueprint Modding
    • Animation Swapping
    • Add more outfits to the closet
  • Help
    • Community
    • FAQ
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  1. modding:sifu

File types and hierarchy

Here's some information regarding file types and the hierarchy for modding Sifu (beginners).

Abbreviation
Name

SK

Skeletal Mesh

SM

Static Mesh

BP

Blueprint

BPI

Blueprint Interface

BPL

Blueprint Function Library

M

Material

MI

Material Instance

MF

Material Function

MPC

Material Parameter Collection

T (or UI_)

Texture

P

Particle System

FX

Visual Effects

LD

Level Design

LA

Level Architecture

VF

Vector Fields

C

Curves

RT

Render Texture

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Last updated 9 months ago